Incoming! - Movement, Command & Control

The following rules reflect national command and control flexibility by determining how fire teams and attached heavy weapons may move.

US/ANZAC/ROK/NVA/VC Main Force: A Squad must have LOS to its PCG if it wishes to move. It may end the move out of LOS of its PCG but may not move again until LOS is re-established.

ARVN/SVN Militias/VC Local Forces: A Squad must have LOS to its PC if it wishes to move and must end its move within LOS of its PC.

4.0.1 Company Command Groups

Fire Teams which do not have LOS to their Platoon Command Group may operate as normal if the command and control requirements can be met by having LOS to their Company Command Group.

4.0.2 Exceptions to the normal movement and command and control rules

The following units may operate independently from their Command Groups at all times; LOS to the command group is not required (in effect they are treated as the German units in the original rules).

4.3 Terrain Features

The following extra terrain features are added to the game:

Tree Lines are treated as Bocage/Hedges/Walls

4.4 Terrain Feature Capacity/Protective Cover

Dry Paddy Fields (representing a dry paddy field with a raised dyke surrounding the field). Does not block LOS. Troops in base to base contact with the edge of the field recieve protective cover from direct fire only (representing the use of the dyke as protective cover). Troops not in contact with the edge of the field are treated as if in the open. Passable to all vehicles.

Wet Paddy Fields (representing flooded fields with crops during the rice growing season). Treated as fields for fire and LOS. Wheeled vehicles are not permitted to enter Wet Paddy Fields. Tracked vehicles may enter them but must test for bogging down each time they move or pivot. Vehicles risk bogging as follows:

Vehicle Score to Bog Down Score to unbog Permanently Mired on
M-113 series 2 4+ 1
Amphibious tractor or similar 3 5+ 2
Tank 4 6+ 3

Another vehicle of similar size, or a specialist recovery vehicle may assist with the recovery if it is within one base width of the bogged vehicle at the start of the player’s initiative. Assisted recovery may trigger reactive fire against the assisting vehicle. Assisted recovery will add a +1 modifier to the unbogging dice roll (+2 if a specialist recovery vehicle), however a basic dice score of 1 will always result in a permanently mired vehicle. A vehicle that is permanently mired may not be subsequently unbogged during the game.

Very Dense Jungle (particularly dense vegetation which affects movement and visibility) - Movement and visibility is restricted to one stand width per action. Direct fire is not permitted beyond this distance, although Recon by Fire is allowed. Supporting fire may be called down on speculative targets beyond the LOS.

Armoured Vehicles - Provision of shelter

Tracked armoured vehicles may provide cover for troops sheltering behind them in the following circumstances:

4.4.2 Hardpoints, Bunkers and other Structures - Camouflaged Field Defences

In built up/urban areas such as major towns etc the normal rules for bunkers etc apply. Trenches and bunkers found outside of these area however tended to be smaller and the following rules apply:

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Site last updated 11th June 2011