Incoming!
Introduction
This is an attempt to produce a set of fast play rules for the Vietnam War during the period of US/Free World involvement, based on the Crossfire rules. The aim is to play fast and realistic games at the company/battalion level rather than the more detailed skirmish style games at the smaller unit level. Please note however that Incoming! is not a complete rule set. In order to use the Incoming! rules the players will require the Crossfire rules. It is also suggested that players obtain the Hit the Dirt supplement published by Arty Conliffe but this is not absolutely necessary. See Copyright notice.
Unless otherwise stated in these rules, the original Crossfire rules will take priority.
Rules Amendments & Additions
- Preparation - 1.0 Ground/Time Scales; 1.1 Figure scales and Basing; AFV Crews; US Advisors; 1.2 Status markers
- Units & Organisation - 2.0 Unit Organisation; 2.1 Fire Teams, Squads and Platoons; 2.2 Heavy Weapons; 2.2.1 Attached Heavy Weapons; 2.2.2 Mortars and Artillery; 2.3 Command Groups; Randomly Determined Ratings; Allocation using the points system; 2.3.1 Platoon Command Groups (PCGs); 2.3.2 Company Command Groups (CCG); 2.3.3 Killed Commanders/Destroyed Command Groups; 2.5 Troop Quality
- Initiative & Squad Actions - 3.1 Actions
- Movement, Command & Control - 4.0 Movement and Command and Control; 4.0.1 Company Command Groups; 4.0.2 Exceptions to the normal movement and command and control rules; 4.3 Terrain Features; 4.4 Terrain Feature Capacity and Protective Cover; Armoured Vehicles - Provision of shelter; 4.4.2 Hardpoints, Bunkers and other Structures - Camouflaged Field Defences
- Spotting - 5.3 Hidden Placement
- Direct Fire - 6.4 Fire Procedures - Firing Dice; 6.5 Fire Effects/Results; Casualty Evacuation; 6.7 Recon By Fire; 6.9 Snipers; VC/NVA Snipers; USMC Sniper Teams; 6.9.1 Detaching Snipers; 6.10 Ambush Fire; 6.11 Recoilless Weapons, RPGs and LAWs; 6.12 Flame Weapons
- Indirect Fire - 7.0 Indirect Fire; Forward Observers (FOs); Indirect Fire Weapons; Indirect Fire and Air Strikes Close to Built Up Areas; 7.1.3 Air Support Requests; Cancelling Air Strikes; 7.2 Smoke; 7.3 Anti-Aircraft Fire; 7.3.1 Firing at aircraft carrying out an airstrike; 7.4 Friendly Fire
- Close Combat - 8.0 Close Combat
- Rallying - Troops in bunkers
- Engineers - 10.0 Engineers & Obstacles; 10.1 Minefields; 10.4 Booby Traps
- Vehicles - 11.0 Vehicles, Guns and Anti-tank fire; 11.1 Vehicular actions; 11.1.1 Vehicle Group Moves; 11.1.2 Vehicle Group Fire and Firing on the Move; 11.1.3 Helicopters; Helicopter Initiative and Actions; Anti-Helicopter Fire; Firing at Moving helicopters; Firing at Stationary helicopters; Helicopter Data; 11.2.1 Anti-Vehicular Fire; Burning Vehicles; Effects of anti-tank fire on AFV Crews and Passengers; Tank Crews; APC Crews and Passengers; Small Arms Fire against Exposed Crew and Passengers; 11.6 Soft Skinned Vehicles (SSV) and Transport; Vehicle and Heavy Weapon Data
- Victory Conditions - Objectives; Victory Points
- Unit Purchase Points System - Infantry; Command Groups; Heavy Weapons and Support; Miscellaneous Items; Fortifications and Tunnels
- Miscellaneous & Period Rules - Downed Aircrew; Fixed Wing Aircraft; Helicopters; US Dog Handler Teams; Optional Rules - Ammunition Supplies; Beehive and Flechette Munitions; Fighting during the Hours of Darkness (HoD); Civilians
- Tunnel Warfare - Movement and Visibility Underground; Troops Eligible to Operate Underground; Tunnel Rats; Underground Combat; Engineers; Mapping Tunnel Systems
Copyright
COPYRIGHT of this material is retained by the author, Mr Barrie Lovell. Permission has been granted to download these rules for personal use but permission must be sought and granted for reproduction of these rules in any other form, electronic or otherwise.
PLEASE NOTE: these rules variants are presented for use with CROSSFIRE and HIT THE DIRT both of which are Copyright of Arty Conliffe
